Jen Mcfarland is your ‘third paddle’ guiding you through the business rapids with humor, banter, and fun while helping you get unstuck so you can focus on growth. This show is equal parts inspiration, joy, and strategy, sprinkled with explorations into the world around us – and how we choose to interact with it. Get fired up with interviews and reclaim your entrepreneurial spirit – whether you own a business or not.

Natasha and Allen host a weekly podcast discussing all things true crime!

Lifelong best friends bring their candid, sometimes funny observations on true crime cases; many you haven’t heard yet.

Unearthly Paranormal takes real experiences from real people and re-tells them.

From creator Jon Grilz, a collection of the most famous and disturbing creepypastas and urban legends in the world. Listener discretion is advised.

The story of the Hero Theseus as written in Charles Kingsley’s classic work, “The Heroes or, Greek Fairy Tales for my Children” (1889). Artwork credit: George Frederic Watts, “The Minotaur”, (1850)

It’s Haunted…What now? Is a podcast that brings you true stories about haunted objects and the owners who unknowingly welcomed them into their lives. Join me, your host Lanie as I share these creepy, spooky, and downright terrifying stories.

 

Our reading of Charles Kingsley’s 1889 telling of the Adventures of the Argonauts as printed in his book “The Heroes or, Greek Fairy Tales For My Children.” Narration by Tanner Campbell music by Nico Vettese.

Perseus: A Mythosymphony is a traditional reading of the story of Perseus from Charles Kingsley’s 1889 literary classic “The Heroes, or Greek Fairy Tales for My Children”, which features the stories of Perseus, the Argonauts, and Theseus, the mythical King of Athens. The story of Perseus is told in five chapters and no part of the original text has been changed in creating this Mythosymphony, though a few transitional bits, such as “said Perseus”, has been left out as they don’t translate well to an out loud reading of the text.

 

 

A spin-off bonus podcast from The Wicked Library, exclusive to Patreon members.

 

 

Did you know (according to an unproven internet meme we once saw) you will walk by a murderer 36 times in your lifetime? 36 Times is a Canadian True Crime podcast with two lovely lady hosts with a taste for telling true crime tales! Each episode, we talk murder and a kooky Canadian crime.

This is a True Crime Podcast about crimes committed in Sweden – told in English! Take a  dive into both well known Swedish cases, as well as more unknown ones. Researched, edited, and hosted by Pernilla.

Murderish is a true crime podcast that brings you intriguing stories of murder, strange disappearances, serial killers and other creepy events. If you are fascinated by the mind of a killer, and are interested in knowing the details of their crimes, you’re in the right spot. Don’t worry, you’re not a murderer, you’re just murderish.

The Web Comic where Good and Evil are meaningless and Action Figure sales are God.

A horror anthology podcast arriving late 2018. Being British-based, we wanted to capture a chilling side of horror music rarely explored today. We set about making sure the music was heavily influenced by folk, psychedelic, and horror – to paint a picture of a grim, cold, countryside.

Stories of the famous and forgotten scandals,  scoundrels and scourges of the past, told from historic newspapers in the golden age of yellow journalism.

The music needed for this podcast had to resonate for the eras that the case files originate from. So with that said, I created orchestral scores, put them through vintage-sounding processors, and turned up the static.

Redwing is a superhero audio drama. By day, Jordan Redfield-Wade is a billionaire philanthropist and private investigator, but by night, he protects the people of New Ark City as Redwing, the masked vigilante. There is evil and darkness on the horizon. It’s time to unite the guardians.

The guidelines for the music had to follow two paths. Firstly, the melody should feel ‘ancient’, to symbolize the origins of the heroes. Secondly, the tracks must also feel industrial to resonate with the city they are in.

The parent company of ‘Legends, Myths, and Whiskey Podcast’. re-telling folklore tales from around the world, and branching out the podcast to youtube.

The music for this show is wildly different from story to story, appreciating culture with a core value of respecting the folklore we tell, which follows through into making the music as close to the original as resources and talents allow.

It’s the winter of 2000 in a small village in the UK and a family have been brutally murdered in suspicious circumstances. The only evidence is one set of footprints in the snow leading to the murder scene – but nothing leaves it. This is a man’s first-hand account of what happened in this brutal winter where over 25 people were murdered or had disappeared.

A compelling audio drama to write for! With the show being a weekly episodic venture, writing a custom score for each episode would be very tricky to do under the time constraints. What I opted to do instead, was to create themes and dark soundscapes that were able to fade in and out of each seamlessly. This meant that it could match the rise-and-fall of the tension within each episode, whilst giving colour and immersion to the chilling story.

Based on a True Crime is a podcast where Chelsea’s love of true crime and David’s love of horror movies intersect. Each episode we will be discussing murders and/or mysteries, along with the pop culture they have spawned.

I had far too much fun producing the music for this. I was given a beautiful reference point to start the music from: “Make it sound like John Carpenter!”. A couple of weeks later after binging 80’s horror movies, and playing with every synthesizer I possess, out popped this track!

Each week, Joel Micah Harris uncovers the real events that took place… This Week in True Crime History.

This was a fascinating project to work on. The way Joel unpacks the cases, with such thought and precision, without playing down the devastation of the crimes, was something that had to be shown within the score. I opted to use an arpeggiated synthesizer, with layers of mayhem slowly added, to represent the methodological approach being outweighed by the crimes.

This is a podcast version of Dear Abby with a twist of Post Secret. Every Episode, I will read listener questions and provide advice, as a friend. My own friends will even join in and offer their advice on parenting, relationships, and even give you really bad advice [on purpose]!

The balance of getting the tone right for this project was crucial. With this being an ‘advice column’ podcast, having the music too sad or too jokey would leave the listeners feeling patronised.

I opted to go after that ‘homely feel’. I felt that the tone should be on par to how it feels to be in your own comfort zone, surrounded by friends and family.

 

Welcome, to a podcast filled to the brim with ancient stories from far away lands; tales of wicked demons, and unlikely heroes, of tragedy and adventure. A podcast hosted by two men, who needed a really good excuse to drink whiskey at noon on a Saturday. Welcome to the Legends, Myths, and Whiskey Podcast.

 

Given the role ‘Minstrel’ (resident composer), I was tasked with a monumental challenge. Every episode of the podcast contains stories from two different countries. As such, the music created for the stories had to be culturally relevant to the country of origin, as well as being respectful. This created a delicate balancing act of using traditional instruments which didn’t fight the narration too much for attention (though in some cases, this had to happen to ensure we remained faithful to the culture). Although there’s only so much an outsider can do from learning to replicate music in another’s country style, it has developed my skills immensely, and proven to myself that hard work can accomplish any challenge.

Below is a handpicked selection of my favourite stories from the podcast so far.

 

A Podcast for the ultimate true crime enthusiast. A glimpse into the life and crimes of some of the most demented minds. You will not want to miss an episode.

I was hired to compose the full score for the podcast, starting from scratch. What we decided the best approach would be is to create a genre that was neither true crime nor horror. We felt that as the podcast focuses from the killer’s point of view, the music should reflect that. So everything heard is to be felt like it’s coming from within the killer’s mind.

Everything becomes more distorted and warped the further into the episode you go.

Come! Listen to the tale of the mighty Beowulf! Learn of his lineage, his quests, his bravery, and his kingship. The debut album of Satyr Productions, “Beowulf: Story and Discussion”, features a reading of Ernest J.B. Kirtlan’s 1913 translation of “The Story of Beowulf” alongside a beautiful musical score and paired with an educational discussion of the various acts.

I created an eclectic mix of Norse and pre-medieval English music for an audiobook adaption of ‘Beowulf’. The end result being a hurdy-gurdy led saga of a soundtrack. With thunderous percussion, dulcimers, and word-painting to simulate dragons. With this story being short (3 hours is short in comparison to the other books I have scored), I was left with enough time to produce a soundtrack that not only served as background ambience to immersify the narration, but also a living score in its own right.

 

 

The hall is dark and the overhead light flickers. Sounds echo, and there’s a creaking and clanging which gets louder as you stand there in the semi-dark. The elevator opens and you’re offered a ride. A dark place whose original lustre is now lost to time. Step inside and ride it to the floor chosen for your transformation. Don’t be afraid, for Victoria, the mysterious girl who operates ‘The Lift’, waits to guide you.

‘The Lift’ is an audio drama presented as a podcast. With the role as music director, I was presented with the task of ensuring all music created for the lift was to bring immersion to the scene and not fight the narration for attention. The end result of the scoring was to bring the emotions of the characters and simultaneously present the time era that the story was set in (as Victoria travels through time).

A Mythosymphony of Japan showcasing the history of the myths and legends of the country. Including legends of cosmology, war heroes, maidens, tea, art, and insects. This is a comprehensive guide to everything mythology related in Japan.

Given the role of music director, I set out to create ambient music for the 10-hour mythosymphony of ‘Japan’. With a heavy emphasis on being culturally relevant to Japan, the soundtrack features a rich set of Japanese instruments (with a particular leaning to the Shamisen).

 

Entwined is a podcast about how so much of the world around us is wound or twisted together. The podcast strives to lay bare unexposed or indiscernible connections using historical and anecdotal sources.

With Entwined, I was contacted to create music for their patreon page. The music to be created was given the parameters that it would need to be upbeat, faithful to the podcast’s message, and enough room left so that a voiceover can be added over the top of it.

The end result I went for is making everything sound mechanical, yet each sound being different, so that it feels like everything is working together to function.

The Wicked Library is a bi-weekly podcast dedicated to bringing you the stories of horror by the newest and best independent authors.

I was presented with the role of resident composer for the final quarter of season 6 of the podcast. As with any narrative-driven projects, the music I created was done so with two goals in mind. The first being that it would have to create immersion that didn’t fight the narration for attention, and instead bring a much more wholesome experience. The second being that the music set the atmosphere and era that the story was set in. With this being a horror (not a jump-scare) show, all the music I created went for subtle creepiness, gradually increasing with the story.

Go on a journey through many of the most heinous and shocking crimes in recent Canadian history. The Canadian True Crime Podcast is hosted by Kristin, an Australian true crime fanatic who has lived in the Greater Toronto Area for many years, and is a proud Canadian citizen.

Tasked with creating background ambient music for the podcast, I set about combining the electronic hazy music that already existed within the podcast, with a cold and almost organic edge to go with it. With the show being more on the inquisitive side of true crime, it wouldn’t have fit to create eery & dark music, everything had to have a certain neutral, open-ended feel to it. The result was music that sounds like you’re on a road trip through a snow-covered highway.

I handled the soundtrack for the audiobook adaption of the fantasy novel, ‘Old Journey’.
With this being quite a lengthy story, we opted to do Segue music, as opposed to writing music as background ambience. The end result is producing a rich, orchestral score that plays at the end of every chapter and at important plot points throughout the story. Each main character was given their own motif, as well as producing motifs for vital themes. From this I expanded them to give an intricate soundtrack that interweaves all of these motifs.

Although the novel is set in a fantasy, the overall feel is that of a story created in the 1970’s/1980’s. As such, I wanted the soundtrack to feel like it could have been created with that mindset of the era.

 

A podcast on European conflicts from the perspective of each side to provide an alternative to the traditional national narratives. Going chronologically from the Ancient Greeks onwards I will describe to some extent how each battle was won or lost by particular decisions, tactics, technology or fortune. But the aim of each main narrative will be to place each battle in the context of the overall history of Europe.

For the project, I was hired to create segue music that would both capture a very broad, foreboding mood, as well as being gentle enough so as to not disrupt the flow of the narrative. As the podcast encompasses centuries of historical knowledge, it would have been unwise to choose instruments related to an era. We decided, therefore, to take an orchestral approach, with a loose, fading tempo attached to the melody. The end result is a military soundscape.

 

 

 

A passion project into the foray of Spoken Word. The way I approach composing is much in the same an actor acts – putting yourself into the position that your character is in, and figuring out what emotions that you yourself would be feeling, is exactly how I want my music to flow, something familiar yet told in a unique new way.

Sharing the History of The Viking Age, one podcast at a time. We are covering the History of the Scandinavia during the Viking Age. We’re exploring Raiding, Trading and Settlement of Scandinavians abroad as well as the culture and society of the Norse homelands. Join us to learn more than you ever thought you wanted to know about the people, for better or worse, history knows as the Vikings.

 

With a burnt-out navigation system and a low level of supplies for your crew to survive. Join this 2-6 player co-op adventure where you’ll be randomly warping throughout the outer reaches of space in a desperate attempt to live long enough to make it home.

A choose-your-own-adventure style space exploration game which will release late 2017. The game centres around warping throughout space, and dealing with what faces you when you come out of it. Sometimes it’ll be friendly NPC’s, sometimes it’ll be right in the heart of battle, or it could be absolutely nothing at all.

The music direction I was given was to combine orchestral music with electronic (with more emphasis on the former). With the outcome of the warp being mostly unknown, I made sure the crew’s emotions would be what is reflected in the soundtrack. I also wanted to ensure that the soundtrack is very fluid, being able to change at a moment’s notice, so through the help of middleware (FMOD), I programmed all the music to transition smoothly, and in the case of battle music, to be able to switch between ‘tension’ and ‘battle’ very quickly.

The end result reflects the player’s actions, regardless of how quickly the crew responds to what is happening in the game.

Amongst a civil war in an alien world, you are sent to bring peace to the Nekodama Catastrophe. But secrets run deeper than what’s on the surface. Can you uncover the truth and save the population?

A video game that sadly never came to completion. Nekodama Catastrophe was to start off as a simple ‘hack ’n’ slash’ arcade style game, which progressively got darker the further you ventured throughout the adventure. With no narrative being given, the story was to be told through the level design and the soundtrack.

With this said, all the music had to be loopable, had to explain the emotions of the character, and the emotions of that level. The end result is where the early levels have high-energy electronic music, progressively turning into darker abstract, ambient music, to reflect your character becoming downtrodden and overwhelmed by the truths you’re uncovering.

A weekly true crime podcast bringing tales of killer kids. Factual stories of murderous children throughout the years. Each week will bring a new episode on a parent’s worst nightmare.

 

A Youtube Channel dedicated to the lore of Warhammer, Warhammer 30k, and Warhammer 40k.